
Enough to stop you feeling like you've been there before, anyway. Though many of the dungeons are mapped in the same skins, each one is designed with a fair amount of variation. For the most part, main quests are varied, creative and fun, even if they're riffing on similar tasks over and over again. That's what we're here to focus on: the quests. And yet Skyrim is absolutely crammed with bugs and glitches, is prone to frequent bouts of freezing, suffers from a numbing kind of repetition, and is impossible to fully complete thanks to some horrific programming errors which stall and break many of the quests. For Bethesda, the game's developer, praise of the highest order is definitely deserved - they have succeeding in crafting a slice of entertainment with an unrivaled sense of ambition and scope scope which kind of puts the content inclusion in other games to shame. 50 hours of gameplay is nowhere near enough time to scrape the surface of what this epic venture has to offer. Just like when you try to think about the origins of the universe, thinking about all that Skyrim has to offer simply hurts the mind. Based on sheer scale alone, Skyrim is undoubtedly one of the greatest achievements in what is known far and wide as sandbox gaming: there's simply an overwhelming (and even exhausting) amount to do. Despite claims of "dumbing down" the franchise from hardcore fans, Skyrim remains a deeply involving and immersing experience, and offers players the chance to explore one of the most detailed worlds ever built in coding and programming. Within the gaming community, it's proven itself to be one of the most beautifully-realized role-playing games of the last decade.

Let's state the obvious: The Elder Scrolls V: Skyrim is a monumental achievement.
