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Quake 4 low res textures
Quake 4 low res textures






quake 4 low res textures

Something like that would be quite costly to create even today.ģ00 mhz cpu, although with vector operating optimization. or you go for cartoonish visuals that don't have that a lot of textures, and rely on texture colors or simple shaders. Which means that either everything will be quite blurry with strategically used textures, where each texel was carefully selected not to go over budget. "The Thing" and "Silent Hill 2" are good examples of games ported to PC platform.īasically, the way I see it, to simulate ps2 feel (even though it doesn't have a well defined aesthetic), you'd keep texture resolution low, while having polycount slightly above Quake 3 level. Small number of active enemies and objects (32 megabytes of RAM total).īasically, check video for Katamari Damacy, Ghost in the Shell: Standalone Complex (PS2 game), Shin Megami Tensei: Nocturne, Shin Megami Tensei: Persona, Oni, Ico, Baroque.

quake 4 low res textures

The systmem had 4 megabytes of video memory total.Ħ. Tight texture budget requires clever approach for dealing with material variation.ĥ. Locations are usually small, keeping overall polycount low and amount of textures small. Some simple post processing effects are possible.ģ. Usually no bumpamapping and no normalmapping for most games. Click to expand.300 mhz cpu, although with vector operating optimization.Ģ50-325k visible polygons at 60 fps, 500-650 at 30.








Quake 4 low res textures